Temple of Time
A screenshot from my Temple of Time project. Modeled in Maya, textures in Zbrush and Photoshop, running real-time in Unreal Engine 4.
More can be found here at my Environment Art site here: https://michaeleurekart.wordpress.com/temple-of-time/
Still Life with Cantaloupe and Black Currants
Software used: Maya, V-Ray, Photoshop
This was a small lighting challenge from the 3Drender website. Modeled by Giorgio Luciano, Dan Konieczka, and Jeremy Birn. Lighting, shading, and texturing done in Maya, Photoshop, and V-Ray.
Sci-Fi Scene – Variation